Brainstorming Magical Crafting System (Part 7)

Created: 15 March 2016  Modified:

I didn’t like having a ratio of 50 gp per point of essence for storage. Still 10 gp per spirit point is to low when we consider Historic level weapons. What is needed is a cost calculation that is asymptotatic for both the spell level and for the storage of spirit essences. I used a similar idea for defining the calculations of the point cost of the attack bonuses for weapons. Today I will be detailing how those calculations are determined.

To determine the level of spell which will be needed to enchant an item we will be using the Fibonacci Sequence. The sequence is determined by going to the right on the number line starting with one. Add the previous two numbers to get the new number. We start with two numbers given to us, zero and one. Zero and one gives us one. One and one gives us two. Two and one gives us three. The table below shows the level of spell needed for the different enchantements.

</table> The cost for storing essence points has been a more difficult problem. So what we need is an inherent limitation. What I am proposing is that we limit each enchantment to using only one essence storaqe object and also use a multiplier to raise the value of the object needed to store spirit essence. The roleplaying explanation of this is that the more essence (ie power) to be stored in the object the more perfect (ie expensive) the object needs to be. The required perfection being a rising curve. So the storage cost of 100 spirit points will cost more per point than storing 10 spirit points. My suggested costs are shown below for storage in one gem or art object.
EchantmentSpell Level
Trivial(+1)1
Significant(+2)2
Noteworthy(+3)3
Distinguished(+4)5
Historic(+5)8
</table> This should result in being able to use spirit points for low level items while at the same time greatly increasing the cost of using essence to ensure success on Historic level enchantments.
Spirit PointsCost per Spirit Point
1-105gp
11-2010gp
21-4025gp
41-9950gp
100-200100gp
tags: rpg - crafting - brainstorming
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