Brainstorming Magical Crafting System (Part 3)

Created: 16 January 2016  Modified:

To add the element of chance I think it would be best to base it on a 100 point system tied to a d100 dice roll. This would give plenty of room for failure and a rich set of bonuses and minuses. While inexperienced or impatient crafters might rely on chance it must also be possible through hard work and patience to eliminate almost all chance.

The goal is to roll 100 or greater using d100 dice with your bonuses added and subtracted. All materials used in magic item creation are lost on a failure. Rolling a 01 is an automatic failure. Rolling a 100 results in an enhancement to the magic item to be determined by the DM.

Note: These specific bonuses are specified with D&D 5th Edition in mind. Ability score and skill adjustents would need to be modified base on which system you use.

tags: rpg - crafting - brainstorming
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