Brainstorming Magical Crafting System (Part 1)

Created: 14 January 2016  Modified:

I find most crafting systems in table top games lack detail and fail to be an interesting part of the game. The goal is to develop a magical crafting system that includes elements of role play and does its best to obsure the mechanics.

It is important that crafting doesn’t simply become a matter of procedure. To this end we would want an element of chance and an element of roleplaying to be integral to the process. Since we are using the Dungeons and Dragons 5e system we will keep that system in mind. My hope is that we will be able to make one generic enough that it is easily portable to other system

For assessing magical components and creating magical items the Arcana skill will be paramount. This skill will be used along with a random die role to determine how successful your item creation attempt. Based on your Arcana skill alone you have the possiblity of creating magical items from mundane materials. Special and magical materials come in because they enhance your Arcana skill. For example trying to create a magical sword would be more dificult using iron and carbon than it would be using a Predator’s Spirit, Adamantium and and a Tiger’s Eye Gem.

tags: rpg - crafting - brainstorming
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